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dbobjstreamerfactory.cpp

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00001 //============================================================================= 
00002 //
00003 // XDFLengine library
00004 //
00005 //----------------------------------------------------------------------------- 
00006 //  dbobjtreamerFactory.CPP
00007 //----------------------------------------------------------------------------- 
00013 //_____________________________________________________________________________
00014 //
00015 //  Copyright (C) 2003 Guillaume Baurand. All Rights Reserved.
00016 //
00017 //  This file is part of the XDFLengine project.
00018 //
00019 //  The XDFLengine is free software; you can redistribute it and/or modify
00020 //  it under the terms of the GNU General Public License as published by
00021 //  the Free Software Foundation; either version 2 of the License, or
00022 //  (at your option) any later version.
00023 //
00024 //  This program is distributed in the hope that it will be useful,
00025 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00026 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00027 //  GNU General Public License for more details.
00028 //
00029 //  You should have received a copy of the GNU General Public License
00030 //  along with this program; if not, write to the Free Software
00031 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
00032 //  USA.
00033 //
00034 //  For more information, 
00035 //      contact  : guillaume@baurand.net 
00036 //      or visit : http://xdflengine.sourceforge.net
00037 //
00038 //=============================================================================
00039 
00040 #   include "dbobjstreamerfactory.hpp"
00041 #   include "processor/xmlprocessor.hpp"
00042 #   include "streamers/db/dbobject/dbobjdefinition.hpp"
00043 
00044 BEGIN_XDFLENGINE_NS
00045 
00046 //============================================================================= 
00047 //  CLASS DBOBJStreamerFactory
00048 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00049 
00050     //_____________________________________________________________________
00051     //  DBOBJSTREAMERFACTORY
00052     //---------------------------------------------------------------------
00053     DBOBJStreamerFactory::~DBOBJStreamerFactory()
00054     {
00055         while(! g_pvaDefinitionsCache.empty()) delete g_pvaDefinitionsCache.pop();
00056     }
00057 
00058     //_____________________________________________________________________
00059     //  CACHEDEFINITION
00060     //---------------------------------------------------------------------
00061     void DBOBJStreamerFactory::cacheDefinition( const char* p_pszName, DBOBJDefinitionNode* p_pDefinitionRoot)
00062     {   
00063         logout << "\tDEF CACHE   :   " << "Add cached definition " << p_pszName << "...\n";
00064         g_pvaDefinitionsCache.add(p_pDefinitionRoot, p_pszName);
00065     }
00066 
00067     //_____________________________________________________________________
00068     //  GETCACHEDDEFINITION
00069     //---------------------------------------------------------------------
00070     const DBOBJDefinitionNode* DBOBJStreamerFactory::getCachedDefinition( const char* p_pszName, XMLFlowContext* p_pStreamContext) const
00071     {
00072         // try to get from cache
00073         logout << "\tDEF CACHE   :   " << "Get cached definition " << p_pszName << "...\n";
00074         return g_pvaDefinitionsCache.get(p_pszName);
00075     }
00076 
00077     //_____________________________________________________________________
00078     //  BUILDCACHEDDEFINITION
00079     //---------------------------------------------------------------------
00080     DBOBJDefinitionNode* DBOBJStreamerFactory::buildDefinition( const char* p_pszName, XMLFlowContext* p_pStreamContext) const
00081     {
00082         DBOBJDefinitionNode*    l_pDefinitionRoot=0;
00083         XMLStreamBuffer*        l_pszDefinitionBuffer;
00084 
00085 
00086         logout << "\tDEF CACHE   :   " << "Build definition " << p_pszName << "...\n";
00087         l_pszDefinitionBuffer = p_pStreamContext -> getNamedBuffer( p_pszName);
00088         if (l_pszDefinitionBuffer) l_pDefinitionRoot = SAXDBOBJDefinitionBuilder::buildDBOBJDefinition(p_pStreamContext, l_pszDefinitionBuffer);
00089     
00090         
00091         return l_pDefinitionRoot;
00092     }
00093 
00094 
00095 
00096 //=============================================================================
00097 
00098 END_XDFLENGINE_NS
00099 

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